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Friday, May 12 • 9:00am - 12:00pm
Branching Storytelling in Game Writing

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Limited Capacity seats available

"Branching storytelling" describes a more complex form of game writing that allows players to shape their character's personality and relationships with NPCs. This difficult but exciting design style leads to highly reactive and rewarding gameplay. Our brief course will give attendees insight into the world of branching game development, and cover the following: *Fundamentals of game writing (the "Useful-Short-Interesting" triangle).
*How branching game writing differs from the above.
*Case study (either based on an existing game, or one made up from scratch. TBD.)
*Class practice/exercises/games to play with the class content.
*Q&A as time allows.

Designers
avatar for Gavin Jurgens-Fyhrie

Gavin Jurgens-Fyhrie

Lead Writer, inXile Entertainment
My experience includes game writing, worldbuilding, and character development for Blizzard Entertainment, inXile Entertainment, Guerrilla Games, and more. I've written licensed fiction for Blizzard, articles for Cracked.com, and trained writing and localization teams in the State... Read More →


Friday May 12, 2017 9:00am - 12:00pm
Newport Beach Room 1 3050 Bristol St, Costa Mesa, CA 92626

Attendees (5)